If you read his README, he discusses how he has added a feature that you access using the Tr transparency values. Wampa842’s package includes the original files and his enhanced versions. I have only seen that done with Raycast/Ray-MMD and I am glad to find this more-simple method. I wanted to use this Shader because it offers point-source lights that actually “shine” upon your model. When you click download, a big ad page opens. I found a download source for the effect. This morning I was trying to work my way through Trackdancer’s MMD FILL LIGHTS Part 1 (Half-Lambert Shader) tutorial and I discovered that I needed more basic instruction on using that Half-Lambert Shader. Half-Lambert Shader Point-Source Lighting Effects Where can I download the Half-Lambert Shader? How do I add lighting effects to my MMD scene? How do I add backlights and fill-light to my MMD scene? How can I get 3-D lighting effects without using Raycast?